But at this point I don't see most of these issues being solved when they become live next week. This is by no means a complete list of issues, as I haven't been extensively testing certain features. They are also still using the old look and feel which doesn't really mesh with the rest of the portrait.Pet battle type icons on the target frame are aliased even at base 100% scale.) cannot be assigned a combat visibility and will not adjust dynamically if some bars are set to not be displayed outside of combat ( In combat / outside combat) Action bar 1 and most additional bars (pet bar, stance bar.There is no option to move it or choose to not display it.The position of the Level indicator on the target frame means a huge number of target names are displayed with an ellipsis (only missing two characters on this example).My OCD compelled me to look at the actual texture, and yes, the exclamation mark is one pixel larger on its right half than on its left half.Quest target marker is asymmetrical and looks off-center.Absorbs on full life targets will overlap with and under the portrait ring.( example at 140%, same image at 100% to compare) Assets like the portrait ring, the boss skull icon and the golden dragon will become visibly warped and aliased when the target frame is scaled up in size even a little bit.Secondary resources like holy power and shaman mana bar are disjointed from the player frame with visible gaps.There is no option to move their position.Temporary pet icons still use the old look and feel.This toggle also means buffs and debuffs frames have to be misaligned in order for the icons they contain to be aligned.No option to disable the "hide buffs" toggle.The calendar button is incredibly small and the displayed date is barely legible as a result.e.g, by default the vehicle passenger frame will move to the left if you display action bars 4 and 5, if those action bars have been moved, the vehicle frame will lose its hook and will move closer to the right edge of the screen, without possibility of being moved on its own.Moving one element of the group removes those hooks and there is no way to bind them together outside of resetting them to their default position By default, some elements are hooked to others and will adjust automatically when other elements are displayed or not.This results in oversized gaps between those elements when displaying the target's target, with no option to adjust it Complete lack of control over the following elements:.Toast pop-ups (Recipe learned, Research complete.Missing hooks for moving the following elements:.Here is a list of the things I've ran into: Those issues range from slight hindrances to egregious oversights or remaining old assets, some of them have been reported months ago and are still there. Filter your r/wow experience with this guide!.Murloc Mondays (New Players Q&A) Reset Recruitment Midweek Mending Tanking Thursday Firepower Friday (DPS) Saturday Achievement and Loot Thread Skirmish Sundays (PvP) Blizzard Subredditsĭiablo - Starcraft - Hearthstone - Heroes of the Storm - Overwatch - WC3 - Classic WoW - Mystery -įrequently Asked Questions about Dragonflightįrequently Asked Questions. Undermine Exchange - useful resource for goldmakers./r/classicwowtbc - World of Warcraft: Burning Crusade./r/classicwow - World of Warcraft: Classic./r/transmogrification - show us your style./r/woweconomy - goldmaking discussion & theory./r/wownoob - if you are a noob or want to help a noob.WoW Related Discords Dragonflight Patch 10.1.7 is Live! If you would like to be a future featured creator, please fill out this form. More information about our current & past featured creators can be found here. Welcome to /r/wow, a subreddit about the video game World of Warcraft ! Featured Creators
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